[WIP] mouse shader example on android w/ touch #1034
Draft
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Blocked on:
example-runner-wgpu: bumpandroid_logger
to unbreak Android logging. #1033Android logging fixes + some backstorynaga
to gain support for the tail-controlled loops of SPIR-T. #1018VK_KHR_timeline_semaphore
impls. gfx-rs/wgpu#3693wgpu
on the Oculus Quest 2com.oculus.shellenv-20230415-101759.mp4
Looking at it, this shader should probably just have an extra bit to control whether to show the "cursor" UI at all (but this isn't something shadertoy ever accounted for, and my data model here mostly matches theirs).