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example-runner-wgpu: bump android_logger
to unbreak Android logging.
#1033
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EDIT: most of the comment hidden because I opened a separate PR: With a few more hacks, I was able to get the "mouse" example to kinda work too: (click to reveal hacky patch and video)diff --git a/Cargo.toml b/Cargo.toml
index 2035cee7e7..35e8298359 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -52,3 +52,11 @@ codegen-units = 256
opt-level = 3
incremental = true
codegen-units = 256
+
+# HACK(eddyb) we override the `wgpu`->`naga` git dependency, with our own, so
+# that we can upgrade to newer `naga` than `wgpu` (and/or use our own patches).
+[patch."https://github.com/gfx-rs/naga".naga]
+git = "https://github.com/EmbarkStudios/naga"
+# rev = "53d62b9ede64898681c0dbc70d04296caf90ed16"
+# HACK(eddyb) using https://github.com/gfx-rs/naga/pull/2290 before it's merged.
+branch = "spv-in-break-if"
diff --git a/examples/runners/wgpu/src/graphics.rs b/examples/runners/wgpu/src/graphics.rs
index 9a5bd43263..c857de5bc8 100644
--- a/examples/runners/wgpu/src/graphics.rs
+++ b/examples/runners/wgpu/src/graphics.rs
@@ -3,7 +3,10 @@ use crate::maybe_watch;
use super::Options;
use shared::ShaderConstants;
use winit::{
- event::{ElementState, Event, KeyboardInput, MouseButton, VirtualKeyCode, WindowEvent},
+ event::{
+ ElementState, Event, KeyboardInput, MouseButton, Touch, TouchPhase, VirtualKeyCode,
+ WindowEvent,
+ },
event_loop::{ControlFlow, EventLoop, EventLoopBuilder},
window::Window,
};
@@ -297,7 +300,40 @@ async fn run(
}
}
Event::WindowEvent {
- event: WindowEvent::CursorMoved { position, .. },
+ event:
+ WindowEvent::Touch(Touch {
+ phase: phase @ (TouchPhase::Started | TouchPhase::Ended | TouchPhase::Cancelled),
+ ..
+ }),
+ ..
+ } => {
+ // FIXME(eddyb) deduplicate!
+ let button = MouseButton::Left;
+ let mask = 1 << mouse_button_index(button);
+ match phase {
+ TouchPhase::Started => {
+ mouse_button_pressed |= mask;
+ mouse_button_press_since_last_frame |= mask;
+
+ if button == MouseButton::Left {
+ drag_start_x = cursor_x;
+ drag_start_y = cursor_y;
+ drag_end_x = cursor_x;
+ drag_end_y = cursor_y;
+ }
+ }
+ TouchPhase::Moved => unreachable!(),
+ TouchPhase::Ended | TouchPhase::Cancelled => mouse_button_pressed &= !mask,
+ }
+ }
+ Event::WindowEvent {
+ event:
+ WindowEvent::CursorMoved { position, .. }
+ | WindowEvent::Touch(Touch {
+ phase: TouchPhase::Moved,
+ location: position,
+ ..
+ }),
..
} => {
cursor_x = position.x as f32;
diff --git a/examples/runners/wgpu/src/lib.rs b/examples/runners/wgpu/src/lib.rs
index 4bdb7cd9cc..c19515d61b 100644
--- a/examples/runners/wgpu/src/lib.rs
+++ b/examples/runners/wgpu/src/lib.rs
@@ -153,7 +153,7 @@ fn maybe_watch(
#[derive(StructOpt)]
#[structopt(name = "example-runner-wgpu")]
pub struct Options {
- #[structopt(short, long, default_value = "Sky")]
+ #[structopt(short, long, default_value = "Mouse")]
shader: RustGPUShader,
}
com.oculus.shellenv-20230415-101759.mp4Looking at it, this shader should probably just have an extra bit to control whether to show the "cursor" UI at all (but this isn't something shadertoy ever accounted for, and my data model here mostly matches theirs). |
3 tasks
Opened a PR to |
fu5ha
approved these changes
Apr 17, 2023
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I don't fully understand what was wrong with this before, but it acted like
== Info
instead of>= Info
or<= Info
(neither warn/error nor debug/trace, were present, and this seems impossible given the code ofandroid_logger 0.11.3
, but maybe it was doing both<= Info
and>= Info
, just in two different places?).With this PR, warn/error logging can also be seen, and I get this on my Android-based VR headset:
There's still a bunch of wonkery here,
Not enough memory left
should be "device lost" or something instead, orERROR_INITIALIZATION_FAILED
be used as indication that a fallback should be used, etc.The explanation for why there is even an error is that
VK_KHR_timeline_semaphore
is broken in AdrenoVK on this headset (Oculus Quest 2) with the latest update, because the userspace AdrenoVK component advertises it but it's blocked by SELinux(?) - thepath="/dev/kgsl-3d0" ... ioctlcmd=0x958
message, which AFAICT isIOCTL_KGSL_TIMELINE_CREATE
.I am also not the first to run into this, e.g.: https://communityforums.atmeta.com/t5/Quest-Development/Issue-with-VK-KHR-timeline-semaphore/td-p/1027690
By locally patching
wgpu
(not included in this PR), I was able to get this:com.oculus.shellenv-20230414-150104.mp4