Experiments with textures in shaders with Tangram.
Demos:
Cross-fading between tiled texture zooms to maintain texture density
http://tangrams.github.io/texture-demos/?url=scenes/texture-tiles.yaml
A non-crossfading texture, to illustrate the problem
http://tangrams.github.io/texture-demos/problem-case
A global shader texture, to illustrate a related problem
http://tangrams.github.io/texture-demos/?url=scenes/global-splatter.yaml
Cross-fading between untiled shader texture zooms to maintain texture density
http://tangrams.github.io/texture-demos/?url=scenes/global-splatter-fade.yaml
Smoothstepping across shader texture zooms to maintain texture density
http://tangrams.github.io/texture-demos/?url=scenes/global-splatter-smoothstep.yaml
Cross-fading between a pixelated shader texture to maintain texture density
http://tangrams.github.io/texture-demos/?url=scenes/global-splatter-pixels.yaml
visualization of uv texture coordinates on line segments
http://tangrams.github.io/texture-demos/?url=scenes/uv-coords-lines.yaml
applying a stripes texture to line segments
http://tangrams.github.io/texture-demos/?url=scenes/uv-lines.yaml
applying a stippled fade texture to line segments
http://tangrams.github.io/texture-demos/?url=scenes/stipple-lines.yaml
Some texture tiles from: http://finalbossblues.com/tiling-tiles/