Static asset revisioning by appending content hash to filenames
unicorn.css
→unicorn-d41d8cd98f.css
Make sure to set the files to never expire for this to have an effect.
$ npm install --save-dev gulp-rev
var gulp = require('gulp');
var rev = require('gulp-rev');
gulp.task('default', function () {
return gulp.src('src/*.css')
.pipe(rev())
.pipe(gulp.dest('dist'));
});
Type: string
Default: "rev-manifest.json"
Manifest file path.
Type: string
Default: process.cwd()
Override the base
of the manifest file.
Type: string
Default: process.cwd()
Override the cwd
(current working directory) of the manifest file.
Type: boolean
Default: false
Merge existing manifest file.
Original file paths are stored at file.revOrigPath
. This could come in handy for things like rewriting references to the assets.
The hash of each rev'd file is stored at file.revHash
. You can use this for customizing the file renaming, or for building different manifest formats.
var gulp = require('gulp');
var rev = require('gulp-rev');
gulp.task('default', function () {
// by default, gulp would pick `assets/css` as the base,
// so we need to set it explicitly:
return gulp.src(['assets/css/*.css', 'assets/js/*.js'], {base: 'assets'})
.pipe(gulp.dest('build/assets')) // copy original assets to build dir
.pipe(rev())
.pipe(gulp.dest('build/assets')) // write rev'd assets to build dir
.pipe(rev.manifest())
.pipe(gulp.dest('build/assets')); // write manifest to build dir
});
An asset manifest, mapping the original paths to the revisioned paths, will be written to build/assets/rev-manifest.json
:
{
"css/unicorn.css": "css/unicorn-d41d8cd98f.css",
"js/unicorn.js": "js/unicorn-273c2cin3f.js"
}
By default, rev-manifest.json
will be replaced as a whole. To merge with an existing manifest, pass merge: true
and the output destination (as base
) to rev.manifest()
:
var gulp = require('gulp');
var rev = require('gulp-rev');
gulp.task('default', function () {
// by default, gulp would pick `assets/css` as the base,
// so we need to set it explicitly:
return gulp.src(['assets/css/*.css', 'assets/js/*.js'], {base: 'assets'})
.pipe(gulp.dest('build/assets'))
.pipe(rev())
.pipe(gulp.dest('build/assets'))
.pipe(rev.manifest({
base: 'build/assets',
merge: true // merge with the existing manifest (if one exists)
}))
.pipe(gulp.dest('build/assets'));
});
You can optionally call rev.manifest('manifest.json')
to give it a different path or filename.
Because of the way gulp-concat
handles file paths, you may need to set cwd
and path
manually on your gulp-concat
instance to get everything to work correctly:
var gulp = require('gulp');
var rev = require('gulp-rev');
var sourcemaps = require('gulp-sourcemaps');
var concat = require('gulp-concat');
gulp.task('default', function () {
return gulp.src('src/*.js')
.pipe(sourcemaps.init())
.pipe(concat({path: 'bundle.js', cwd: ''}))
.pipe(rev())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest('dist'));
This plugin does not support streaming. If you have files from a streaming source, such as browserify, you should use gulp-buffer before gulp-rev
in your pipeline:
var gulp = require('gulp');
var browserify = require('browserify');
var source = require('vinyl-source-stream');
var buffer = require('gulp-buffer');
var rev = require('gulp-rev');
gulp.task('default', function () {
return browserify('src/index.js')
.bundle({debug: true})
.pipe(source('index.min.js'))
.pipe(buffer())
.pipe(rev())
.pipe(gulp.dest('dist'))
});
For more info on how to integrate gulp-rev into your app, have a look at the integration guide.
- gulp-rev-replace - Rewrite occurences of filenames which have been renamed
- gulp-rev-css-url - Override URLs in CSS files with the revved ones
- gulp-rev-outdated - Old static asset revision files filter
- gulp-rev-collector - Static asset revision data collector
- rev-del - Delete old unused assets
- gulp-rev-loader - Use rev-manifest with webpack
MIT © Sindre Sorhus