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AS3 Inverse Kinematics 0.1

For 2D inverse kinematics. There are two available solvers:

Note that this is the beginnings of an inverse kinematics library. At the moment it is simply a set of experiments and does not contain much that is practically useful.

To do:

  • Multiple chains branches.
  • Sort out the global/local transforms. It ain't pretty right now.
  • 3D.
  • Joint limits.
  • DOF.
  • Optimisations
  • Integration with existing bone systems - DragonBones, Away3D etc.

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