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Import/Export files for the Clausewitz game engine

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Tetrino/io_pdx_mesh

 
 

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IO PDX MESH

This project aims to allow editing of mesh and animation files used in the various Clausewitz Engine games created by Paradox Development Studios It's designed to run in both Maya (2018+) and Blender (2.93+).

Download

Click here to view the latest release and download the io_pdx_mesh.zip file (this works with both Maya and Blender).

Maya Blender
Maya Blender

Installation

Setup for Maya (2018+)

  • Go to your Maya user scripts path. (eg on Windows: C:\Users\...\Documents\maya\scripts)
  • Extract the contents of the zip file directly into this path.
  • Start Maya and change the Command Line to Python by clicking the label.
  • Then use the command import io_pdx_mesh;reload(io_pdx_mesh) to launch the tool.
  • You can highlight this command and use the middle-mouse button to drag it into a shelf button to save it.
  • The tool window will now open.

Setup for Blender (2.93+)

  • Start Blender and open the User Preferences panel.
  • Switch to the Add-ons tab and select Install Add-on from file. Pick the zip file you have downloaded.
  • Tick the checkbox to enable the add-on and you should see a new tab in the Sidebar of the 3D View. (View > Sidebar if you have it closed)
  • The Sidebar will now have a PDX Blender Tools tab.



Supporters

El Tyranos, creator of CK3's Community Flavor Pack

Kindly provided a PyCharm license from JetBrains for Open Source projects.

PyCharm logo.

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Import/Export files for the Clausewitz game engine

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