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Releases: MephestoKhaan/UnityEventVisualizer

Node with its namespace

03 Jun 08:28
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Change log:

  • Fixed Node namespace #18

Local graphs

06 Apr 17:18
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Massive graphs can introduce a performance penalty and are not very usable. Check #15
In this build you can create local graphs based on a selection.

  • Select Windows/Events Graph Editor you can open the graph.
  • Select any root gameobject(s) and click on Rebuild on selected hierarchy to generate a graph
    of all events being fired by the selected hierarchy, or Rebuild JUST selected to generate a
    graph of all events being fired by exactly the selected gameobjects. You can deselect everything and
    click any of the buttons to generate the graph of the entire scene, but beware for massive graphs!
  • Click on any node to highlight that gameobjects in your hiearchy.
    Alternatively right-click on any element in the hierarchy and select UnityEventGraph/FindThis
    to highlight it in the graph. Or UnityEventGraph/Graph Just This and UnityEventGraph/Graph This Hierarchy
    in order to create a graph starting just in this gameobject or any of its children respectively.

Asset store version

21 Feb 11:47
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Prepared package for the asset store. Includes demo

Fix for Generic types crash

18 Dec 16:27
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Potential fix for issue #12

Minor fixes for 2019

10 Sep 14:45
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Some small fixes for Unity 2019.2.4

In Scene graph

10 Jan 12:50
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Added an in-scene graph that shows the event relations between the different gameobjects.

Refresh system

17 Sep 17:49
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  • You can now refresh the connections in playmode so your custom node organisation is not lost and you still get the events firing!
  • Gameobjects and Scriptable Objects now have different node icons
  • Nicer edge drawing

1.1

05 Dec 11:23
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1.1

Showing animated edges when the events are triggered

1.0

03 Oct 10:33
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1.0

First public release. For Unity 5.6+

0.2

17 Jul 08:59
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0.2
  • Fixed compiling error