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Version 0.2.1.0

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@davidsminor davidsminor released this 14 Oct 18:12

Core

  • Expression node optimizations

Scene

  • Made ShaderAssignment use the shader type as an attribute name.
  • Added Group::nextInPlug() method
  • InteractiveRender now updates all attributes, not just shaders

UI

  • Dispatcher FrameRange UI displays the value that will actually be dispatched.
  • Removed unwanted horizontal padding from frameless Buttons.