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RELEASE.md

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This is an overview of how to run wgpu releases.

Structure

We do a major breaking release every 12 weeks. This happens no matter the status of various in-flight projects.

We do a patch releases as needed in the weeks between major releases. Once a new major release is cut, we stop doing patch releases for the previous major release unless there is a critical bug or a compilation issue.

People

Anyone can perform most of these steps, except actually publishing the crates.

Currently only @kvark and @cwfitzgerald can publish all crates. @grovesNL can also publish wgpu crates. @jimblandy can publish naga crates. @msiglreith can publish d3d12.

Major Release Process

Approx 1 Week Before:

  • Determine if glow (@groves), metal-rs (@kvark and @cwfitzgerald) or any other dependant crates will need a release. If so, coordinate with their maintainers.
  • Go through the changelog:
    • Re-categorize miscategorized items.
    • Edit major changes so a user can easily understand what they need to do.
    • Add missing major changes that users need to know about.
    • Copy-edit the changelog for clarity.

Day of Release:

  • Update all crates to be the new version. We bump all versions even if there were no changes.
    • d3d12
    • naga
    • naga-cli
    • wgpu-types
    • wgpu-hal
    • wgpu-core
    • Cargo.toml (this covers the rest of the crates).
  • Ensure glow and metal are updated to the latest version if needed.
  • Add a new header for the changelog with the release version and date.
  • Create a PR with all of the version changes and changelog updates.
  • Once the PR is CI clean, (force) merge it.
  • Checkout trunk with the merged PR.
  • Publish! These commands can be pasted directly into your terminal in a single command, and they will publish everything.
      cargo publish -p d3d12
      cargo publish -p naga
      cargo publish -p naga-cli
      cargo publish -p wgpu-types
      cargo publish -p wgpu-hal --all-features
      cargo publish -p wgpu-core --all-features
      cargo publish -p wgpu
      cargo publish -p wgpu-info
  • Create a new release on the wgpu repo with the changelog and a tag called vX.Y.Z.
  • Create a branch with the with the new version vX.Y and push it to the repo.
  • Publish the link to the github release in the following places.
  • Complete the release's milestone on GitHub.
  • Create a new milestone for the next release, in 12 weeks time.

Patch Release Process

  • Enumerate all PRs that haven't been backported yet. These use the needs-backport label. GH Link
  • On your own branch based on the latest release branch. Cherry-pick the PRs that need to be backported. When modifying the commits, use --append to retain their original authorship.
  • Remove the needs-backport label from the PRs.
  • Fix the changelogs items and add a new header for the patch release with the release version and date.
  • Once all the PRs are cherry-picked, look at the diff between HEAD and the previous patch release. See what crates changed.
  • Bump all the versions of the crates that changed.
  • Create a PR with all of the version changes and changelog updates into the release branch.
  • Once the PR is CI clean, (force) rebase merge it.
  • Checkout the release branch with the merged PR.
  • Publish all relevant crates (see list above).
  • Create a new release on the wgpu repo with the changelog and a tag called vX.Y.Z on the release branch.
  • Backport the changelog and version bumps to the trunk branch.
    • Ensure that any items in the newly-released changelog don't appear in the "unreleased" section of the trunk changelog.