From 7841ff61a6aa4b3ec6e0b46a973ff18307c0f4f0 Mon Sep 17 00:00:00 2001 From: Sean Lewis Date: Wed, 4 Feb 2015 20:54:45 -0600 Subject: [PATCH] 1.3.0 release. --- CHANGELOG.md | 3 +-- scripting/pugsetup/generic.sp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bce4a380..6e4fd65b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,4 @@ -1.3.0-dev: +1.3.0: - sourcemod 1.7 is now required - instead of a choice "auto-lo3", there is now a cvar for the length of a countdown timer (``sm_pugsetup_start_delay``) - the top .setup menu has be rewritten to be simpler and use toggle options rather than a series of pages @@ -11,7 +11,6 @@ - add forwards/natives for other plugins to add custom behavior, see [pugsetup.inc](scripting/include/pugsetup.inc). - added optional plugin ``pugsetup_autokicker``, which kicks players that join when the game is already live, and players not selected by captains when using captain-player selection - added optional plugin ``pugsetup_teamnames``, which sets team names/flag according to the players on the team, see more detail at the end of the readme - - added optional plugin ``pugsetup_teamlocker``, which blocks players from joining full teams when a game is live - added optional plugin ``pugsetup_hostname``, which adds some tags to the server hostname depending on the pug status, examples: "[LIVE]" and "[NEED 3]" - added optional plugin ``pugsetup_rwsbalancer``, which implements a simple rws calculation (stored via clientprefs) and balances team accordingly when using manual /random teams - added optional plugin ``pugsetup_chatmoney``, which prints out the team members' money to chat on round starts diff --git a/scripting/pugsetup/generic.sp b/scripting/pugsetup/generic.sp index 3ef7abfb..02372dee 100644 --- a/scripting/pugsetup/generic.sp +++ b/scripting/pugsetup/generic.sp @@ -3,7 +3,7 @@ #tryinclude "../include/pugsetup_version.inc" #if !defined PLUGIN_VERSION -#define PLUGIN_VERSION "1.3.0-dev" +#define PLUGIN_VERSION "1.3.0" #endif char g_ColorNames[][] = {"{NORMAL}", "{DARK_RED}", "{PINK}", "{GREEN}", "{YELLOW}", "{LIGHT_GREEN}", "{LIGHT_RED}", "{GRAY}", "{ORANGE}", "{LIGHT_BLUE}", "{DARK_BLUE}", "{PURPLE}", "{CARRIAGE_RETURN}"};