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Program: SonLVL
Build Date: 03/22/2023 18:17:11
OS Version: Microsoft Windows NT 6.2.9200.0
Log:
Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.5680411 second(s).
Load completed.
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E-S3.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E-S3.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed...
Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.370949 second(s).
Load completed.
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1 Intro...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Secondary.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Intro.bin"...
Source: 0 Destination: 16 Length: 48
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.437796 second(s).
Load completed.
Loading Angel Island Zone Act 1...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.4473137 second(s).
Load completed.
Loading Slot Machine Bonus...
Loading 8x8 tiles from file "../Levels/Slots/Tiles/Slots.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/Slots/Blocks/Primary.bin", using compression Kosinski...
Loading layout from file "../Levels/Slots/Layout/1.bin", using compression Uncompressed...
Loading 128x128 chunks from file "../Levels/Slots/Chunks/Primary.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/Slots/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Bonus/Slots.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading start position "Sonic Start" from file "../Levels/Slots/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/Slots/Ring Pos/1.bin", using compression Uncompressed...
Loading objects from file "../Levels/Slots/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/Slots/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.3210537 second(s).
Load completed.
Loading Rolling Jump Bonus...
Loading 128x128 chunks from file "../Levels/Pachinko/Chunks/Primary.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading layout from file "../Levels/Pachinko/Layout/1.bin", using compression Uncompressed...
Loading palette file "../Levels/Pachinko/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading 8x8 tiles from file "../Levels/Pachinko/Tiles/Pachinko.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/Pachinko/Blocks/Primary.bin", using compression Kosinski...
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Bonus/Pachinko.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Pachinko.MagneticSphere from "Bonus\MagneticSphere.cs"...
Compiling code file...
Loading ObjectDefinition type S3KObjectDefinitions.Pachinko.TriangleBumper from "Bonus\TriangleBumper.cs"...
Compiling code file...
Compile succeeded.
Compile succeeded.
Loading objects from file "../Levels/Pachinko/Object Pos/1.bin", using compression Uncompressed...
Loading rings from file "../Levels/Pachinko/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/Pachinko/Start Location/Sonic/1.bin"...
Loading start position "Knuckles Start" from file "../Levels/Pachinko/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.7258508 second(s).
Load completed.
Saving Rolling Jump Bonus...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Loading Angel Island Zone Act 1...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 1.2798586 second(s).
Load completed.
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The text was updated successfully, but these errors were encountered:
Program: SonLVL
Build Date: 03/22/2023 18:17:11
OS Version: Microsoft Windows NT 6.2.9200.0
Log:
Operating system: Microsoft Windows NT 6.2.9200.0
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.5680411 second(s).
Load completed.
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL - S3.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E-S3.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E-S3.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1-S3.bin", using compression Uncompressed...
Loading objects from file "../Levels/AIZ/Object Pos/1-S3.bin", using compression Uncompressed...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.370949 second(s).
Load completed.
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Opening INI file "C:\Users\Multi\Downloads\skdisasm-master\SonLVL INI Files\SonLVL.ini"...
Game type is S3K.
Loading Angel Island Zone Act 1 Intro...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Secondary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Secondary.bin", using compression KosinskiM...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Intro.bin"...
Source: 0 Destination: 16 Length: 48
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.437796 second(s).
Load completed.
Loading Angel Island Zone Act 1...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.4473137 second(s).
Load completed.
Loading Slot Machine Bonus...
Loading 8x8 tiles from file "../Levels/Slots/Tiles/Slots.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/Slots/Blocks/Primary.bin", using compression Kosinski...
Loading layout from file "../Levels/Slots/Layout/1.bin", using compression Uncompressed...
Loading 128x128 chunks from file "../Levels/Slots/Chunks/Primary.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/Slots/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Bonus/Slots.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading start position "Sonic Start" from file "../Levels/Slots/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/Slots/Ring Pos/1.bin", using compression Uncompressed...
Loading objects from file "../Levels/Slots/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/Slots/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.3210537 second(s).
Load completed.
Loading Rolling Jump Bonus...
Loading 128x128 chunks from file "../Levels/Pachinko/Chunks/Primary.bin", using compression Kosinski...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading layout from file "../Levels/Pachinko/Layout/1.bin", using compression Uncompressed...
Loading palette file "../Levels/Pachinko/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading 8x8 tiles from file "../Levels/Pachinko/Tiles/Pachinko.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/Pachinko/Blocks/Primary.bin", using compression Kosinski...
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading object definition file "Common/Main.ini".
Loading object definition file "Bonus/Pachinko.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Pachinko.MagneticSphere from "Bonus\MagneticSphere.cs"...
Compiling code file...
Loading ObjectDefinition type S3KObjectDefinitions.Pachinko.TriangleBumper from "Bonus\TriangleBumper.cs"...
Compiling code file...
Compile succeeded.
Compile succeeded.
Loading objects from file "../Levels/Pachinko/Object Pos/1.bin", using compression Uncompressed...
Loading rings from file "../Levels/Pachinko/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/Pachinko/Start Location/Sonic/1.bin"...
Loading start position "Knuckles Start" from file "../Levels/Pachinko/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 0.7258508 second(s).
Load completed.
Saving Rolling Jump Bonus...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Loading Angel Island Zone Act 1...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Primary.bin", using compression KosinskiM...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Primary.bin", using compression Kosinski...
Loading 128x128 chunks from file "../Levels/AIZ/Chunks/Act 1.bin", using compression Kosinski...
Loading 16x16 blocks from file "../Levels/AIZ/Blocks/Act 1 Main Level.bin", using compression Kosinski...
Loading 8x8 tiles from file "../Levels/AIZ/Tiles/Act 1 Main Level.bin", using compression KosinskiM...
Loading layout from file "../Levels/AIZ/Layout/1.bin", using compression Uncompressed...
Loading palette file "../General/Sprites/Sonic/Palettes/SonicAndTails.bin"...
Source: 0 Destination: 0 Length: 16
Loading palette file "../Levels/AIZ/Palettes/Main.bin"...
Source: 0 Destination: 16 Length: 48
Loading palette file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 64
Loading extra color file "../General/Sprites/Knuckles/Palettes/Main.bin"...
Source: 0 Destination: 0 Length: 16
Loading extra color file "../Levels/AIZ/Palettes/Miniboss.bin"...
Source: 0 Destination: 16 Length: 16
Loading extra water color file "../Levels/AIZ/Palettes/Water.bin"...
Source: 0 Destination: 0 Length: 32
Loading extra water color file "../Levels/Misc/Palettes/Water Knuckles Patch.bin"...
Source: 0 Destination: 2 Length: 3
Loading object definition file "Common/Main.ini".
Loading object definition file "Common/1P.ini".
Loading object definition file "AIZ/Main.ini".
Loading object definition file "AIZ/E.ini".
Loading object definition file "AIZ/1.ini".
Loading object definition file "AIZ/1E.ini".
Loading ObjectDefinition type S3KObjectDefinitions.Common.PathSwap from "Common\PathSwap.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.PathSwap.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleBlock from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleBlock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal from "Common\InvisibleBlock.cs"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.InvisibleHurtBlockVertical from "Common\InvisibleBlock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockVertical.dll"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.InvisibleHurtBlockHorizontal.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Monitor from "Common\Monitor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Monitor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spring from "Common\Spring.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spring.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.Common.Spikes from "Common\Spikes.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.Common.Spikes.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.RideVine from "AIZ\RideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.RideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.GiantRideVine from "AIZ\GiantRideVine.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.GiantRideVine.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FloatingPlatform from "Common\FloatingPlatform.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FloatingPlatform.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.Rock from "Common\AIZLRZEMZRock.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.Rock.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.HollowTree from "AIZ\HollowTree.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.HollowTree.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.CorkFloor from "Common\CorkFloor.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.CorkFloor.dll"...
Loading ObjectDefinition type S3KObjectDefinitions.AIZ.FallingLog from "AIZ\FallingLog.cs"...
Loading type from cached assembly "dllcache\S3KObjectDefinitions.AIZ.FallingLog.dll"...
Loading objects from file "../Levels/AIZ/Object Pos/1.bin", using compression Uncompressed...
Loading start position "Sonic Start" from file "../Levels/AIZ/Start Location/Sonic/1.bin"...
Loading rings from file "../Levels/AIZ/Ring Pos/1.bin", using compression Uncompressed...
Loading start position "Knuckles Start" from file "../Levels/AIZ/Start Location/Knuckles/1.bin"...
Drawing block bitmaps...
Drawing chunk bitmaps...
Level loaded in 1.2798586 second(s).
Load completed.
Saving Angel Island Zone Act 1...
Saving Angel Island Zone Act 1...
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SonicRetro.SonLVL.GUI.MainForm.buildAndRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Programs\SonLVL\SonLVL\MainForm.cs:line 949
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The text was updated successfully, but these errors were encountered: