{"payload":{"pageCount":2,"repositories":[{"type":"Public","name":"MemoryPack","owner":"Cysharp","isFork":false,"description":"Zero encoding extreme performance binary serializer for C# and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":28,"starsCount":3222,"forksCount":189,"license":"MIT License","participation":[0,0,1,0,0,0,6,2,0,0,0,0,0,0,0,1,0,0,2,2,0,0,8,15,31,27,4,0,3,0,0,0,2,1,0,0,0,0,0,0,0,0,0,0,18,0,0,0,0,0,5,10],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-20T09:30:43.485Z"}},{"type":"Public","name":"MagicOnion","owner":"Cysharp","isFork":false,"description":"Unified Realtime/API framework for .NET platform and Unity.","allTopics":["c-sharp","streaming","unity","swagger","rpc","grpc"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":16,"starsCount":3786,"forksCount":424,"license":"MIT License","participation":[10,7,23,25,65,23,0,4,5,2,0,5,3,0,0,28,4,0,1,4,0,0,0,1,4,24,0,8,5,19,0,6,32,0,4,11,15,21,31,4,28,6,6,12,0,9,44,7,17,25,14,28],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-20T08:20:53.122Z"}},{"type":"Public","name":"Actions","owner":"Cysharp","isFork":false,"description":"","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":40,"forksCount":8,"license":null,"participation":[0,0,0,0,0,0,0,10,0,0,5,4,0,0,0,1,33,22,28,145,26,0,0,0,0,0,0,20,0,7,7,19,0,0,0,0,0,0,0,0,40,0,9,54,2,0,22,42,4,31,8,34],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-19T04:40:14.638Z"}},{"type":"Public","name":"ProcessX","owner":"Cysharp","isFork":false,"description":"Simplify call an external process with the async streams in C# 8.0.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":442,"forksCount":27,"license":"MIT License","participation":[0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:27:41.990Z"}},{"type":"Public","name":"UnitGenerator","owner":"Cysharp","isFork":false,"description":"C# Source Generator to create value-object, inspired by units of measure.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":4,"starsCount":323,"forksCount":20,"license":"MIT License","participation":[7,0,4,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,12,3,0,0,0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:27:27.355Z"}},{"type":"Public","name":"Utf8StringInterpolation","owner":"Cysharp","isFork":false,"description":"Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":152,"forksCount":7,"license":"MIT License","participation":[0,0,13,4,0,0,0,13,3,2,0,7,2,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:27:13.761Z"}},{"type":"Public","name":"ValueTaskSupplement","owner":"Cysharp","isFork":false,"description":"Append supplemental methods(WhenAny, WhenAll, Lazy) to ValueTask.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":134,"forksCount":6,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:27:05.775Z"}},{"type":"Public","name":"WebSerializer","owner":"Cysharp","isFork":false,"description":"Convert Object into QueryString/FormUrlEncodedContent for C# HttpClient REST Request.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":63,"forksCount":6,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:23:37.409Z"}},{"type":"Public","name":"SimdLinq","owner":"Cysharp","isFork":false,"description":"Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":769,"forksCount":11,"license":"MIT License","participation":[0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:19:46.904Z"}},{"type":"Public","name":"MagicPhysX","owner":"Cysharp","isFork":false,"description":".NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.","allTopics":[],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":0,"issueCount":5,"starsCount":255,"forksCount":17,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:16:35.162Z"}},{"type":"Public","name":"LitJWT","owner":"Cysharp","isFork":false,"description":"Lightweight, Fast JWT(JSON Web Token) implementation for .NET.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":2,"starsCount":199,"forksCount":21,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:14:24.409Z"}},{"type":"Public","name":"ZString","owner":"Cysharp","isFork":false,"description":"Zero Allocation StringBuilder for .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":3,"starsCount":2027,"forksCount":150,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:11:21.795Z"}},{"type":"Public","name":"UniTask","owner":"Cysharp","isFork":false,"description":"Provides an efficient allocation free async/await integration for Unity.","allTopics":["task","csharp","thread","unity","coroutine"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":5,"issueCount":22,"starsCount":8055,"forksCount":826,"license":"MIT License","participation":[0,0,0,0,9,12,0,2,1,0,0,1,0,0,0,2,3,15,4,3,0,0,0,0,0,0,10,2,1,3,0,3,0,0,0,0,0,0,0,1,2,0,0,7,18,1,1,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:06:03.175Z"}},{"type":"Public","name":"Ulid","owner":"Cysharp","isFork":false,"description":"Fast .NET C# Implementation of ULID for .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":5,"issueCount":4,"starsCount":1290,"forksCount":58,"license":"MIT License","participation":[2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,2,0,2,4,0,0,0,0,0,0,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T08:04:27.580Z"}},{"type":"Public","name":"StructureOfArraysGenerator","owner":"Cysharp","isFork":false,"description":"Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":0,"starsCount":250,"forksCount":9,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:56:25.308Z"}},{"type":"Public","name":"MasterMemory","owner":"Cysharp","isFork":false,"description":"Embedded Typed Readonly In-Memory Document Database for .NET and Unity.","allTopics":["c-sharp","memory-database","unity"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":2,"starsCount":1503,"forksCount":108,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,13,1,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:54:28.844Z"}},{"type":"Public","name":"RuntimeUnitTestToolkit","owner":"Cysharp","isFork":false,"description":"CLI/GUI Frontend of Unity Test Runner to test on any platform.","allTopics":["unit-testing","csharp","unity","testing-tools","il2cpp"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":286,"forksCount":23,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:53:34.361Z"}},{"type":"Public","name":"DFrame","owner":"Cysharp","isFork":false,"description":"Distributed load testing framework for .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":1,"starsCount":222,"forksCount":22,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:31:15.260Z"}},{"type":"Public","name":"CsprojModifier","owner":"Cysharp","isFork":false,"description":"CsprojModifier performs additional processing when Unity Editor generates the .csproj.","allTopics":["c-sharp","unity","visualstudio"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":3,"issueCount":0,"starsCount":150,"forksCount":14,"license":null,"participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,3,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:30:32.501Z"}},{"type":"Public","name":"MessagePipe","owner":"Cysharp","isFork":false,"description":"High performance in-memory/distributed messaging pipeline for .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":6,"starsCount":1361,"forksCount":98,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,8,1,3,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,9,1,0,0,0,0,0,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:28:24.883Z"}},{"type":"Public","name":"RandomFixtureKit","owner":"Cysharp","isFork":false,"description":"Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":46,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:27:04.755Z"}},{"type":"Public","name":"Kokuban","owner":"Cysharp","isFork":false,"description":"Simplifies styling strings in the terminal for .NET application.","allTopics":["c-sharp","terminal","dotnet"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":123,"forksCount":3,"license":"Other","participation":[0,0,0,0,0,0,0,5,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,8,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:23:33.661Z"}},{"type":"Public","name":"YetAnotherHttpHandler","owner":"Cysharp","isFork":false,"description":"YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.","allTopics":["csharp","unity","dotnet","grpc"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":13,"starsCount":346,"forksCount":31,"license":"MIT License","participation":[0,1,1,0,1,10,10,2,0,0,0,1,5,3,2,17,0,0,0,7,1,1,0,12,26,0,0,10,0,4,0,2,0,0,0,0,5,0,8,0,3,14,0,11,6,10,3,0,0,0,0,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-18T07:19:56.817Z"}},{"type":"Public","name":"ObservableCollections","owner":"Cysharp","isFork":false,"description":"High performance observable collections and synchronized views, for WPF, Blazor, Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":537,"forksCount":43,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-12T15:38:34.593Z"}},{"type":"Public","name":"ZLogger","owner":"Cysharp","isFork":false,"description":"Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":1243,"forksCount":87,"license":"MIT License","participation":[2,25,26,22,5,3,25,65,43,30,27,21,24,0,0,0,16,14,0,5,1,10,0,0,0,0,0,0,0,1,0,3,0,0,0,0,0,0,0,3,16,5,4,3,3,1,1,0,2,2,4,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-12T08:55:29.208Z"}},{"type":"Public","name":"ConsoleAppFramework","owner":"Cysharp","isFork":false,"description":"Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":11,"starsCount":1613,"forksCount":93,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-10T09:02:51.949Z"}},{"type":"Public","name":"NativeMemoryArray","owner":"Cysharp","isFork":false,"description":"Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":272,"forksCount":15,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,4,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,2,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-09-09T09:43:35.899Z"}},{"type":"Public","name":"R3","owner":"Cysharp","isFork":false,"description":"The new future of dotnet/reactive and UniRx.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":13,"starsCount":2059,"forksCount":92,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,13,50,11,24,53,96,54,32,49,17,81,30,35,23,11,3,0,3,0,1,1,3,3,0,0,9,0,0,1,8,0,5,9,25,2,6,11,13,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-22T07:42:58.859Z"}},{"type":"Public","name":"csbindgen","owner":"Cysharp","isFork":false,"description":"Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.","allTopics":[],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":3,"issueCount":1,"starsCount":671,"forksCount":50,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-08-15T07:37:56.756Z"}},{"type":"Public","name":"Multicaster","owner":"Cysharp","isFork":false,"description":"A framework for transparently invoking multiple instances or clients.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-22T01:38:07.587Z"}}],"repositoryCount":40,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Cysharp repositories"}