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This repository has been archived by the owner on Jul 15, 2024. It is now read-only.
Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large or too small depending on which direction the window was dragged). And this is not corrected by forcing a repaint via resizing the window.
I added a scale function yo the implementation of WinHandler in Xilem, and it is not being called when I drag the window between screens.
The text was updated successfully, but these errors were encountered:
Tested on: macOS
Tested with:
Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large or too small depending on which direction the window was dragged). And this is not corrected by forcing a repaint via resizing the window.
I added a
scale
function yo the implementation ofWinHandler
in Xilem, and it is not being called when I drag the window between screens.The text was updated successfully, but these errors were encountered: