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Deliverables

  • Exit Tickets
  • Unit 3 Coding Challenge
  • Unit 3 Project

Student/Printing Resources


Objectives

Coders will…

  1. Define JavaScript and identify the ways it can be used.
  2. Customize their project using HTML and CSS.
  3. Declare variables.
  4. Use variables to store and manipulate numbers and strings.
  5. Use the querySelector( ) method to save HTML elements in variables.
  6. Use the JS properties to update what’s displayed on the screen.
  7. Use events.
  8. Discuss the effects of using tech usage.
  9. Use their project plans and coding skills to build their Unit 3 project.
  10. Showcase their Unit 3 Choose Your Own Adventure projects to an audience.
  11. Demonstrate their coding skills by completing a coding challenge.

Vocabulary

JS: JavaScript, programming language, variable, declare, assign, value, let, data type, string, number, Document Object Model (DOM), JS property, .innerHTML, querySelector(), .style, .src, querySelector(), event listener


Project Overview

Students will use HTML, CSS, and JavaScript to create a Choose Your Own Adventure game. This game can be based on any topic they want, so long as it has at least 3 parts and gives the user at least once change to change the outcome of the game (with an event handler).

Project Starter Code

Project Examples

Google Classroom Project Rubric