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Using ClientWebSocket through a proxy #93

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Robert-96 opened this issue Nov 27, 2023 · 3 comments
Open

Using ClientWebSocket through a proxy #93

Robert-96 opened this issue Nov 27, 2023 · 3 comments

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@Robert-96
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Robert-96 commented Nov 27, 2023

Did anyone manage to use the NativeWebSocket/ClientWebSocket through a proxy?

Basically I tried to set the Proxy property from the ClientWebSocketOptions but the client does't connect to the server. It's giving me a 'Unable to connect to the remote server' error.

Here's my code snippet:

var source = new CancellationTokenSource();
var token = source.Token;

var socket = new ClientWebSocket();
WebRequest.DefaultWebProxy = new WebProxy(proxyUrl, false); // I tried to set the DefaultWebProxy too, but I get the same error 
socket.Options.Proxy = new WebProxy(proxyUrl, false);
                
await socket.ConnectAsync(uri, token);

It works in .NET5 but not in Unity.

Any insights or suggestions on resolving this issue would be greatly appreciated.

@daniel-do-MA
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@Robert-96 did you find solution ?

@Robert-96
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Hi @daniel-do-MA, I wasn't able to find a solution or workaround. If you discover one, please let me know.

@daniel-do-MA
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@Robert-96 found a solution , create the stream yourself using tcpclient and then call WebSocket.CreateClientWebSocket in order to create websocket connection

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