OpenMVS vs texrecon #957
Replies: 4 comments 2 replies
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not sure what you mean exactly, can you pls share the same model (preferably starting from the same SfM solution) reconstructed in both OpenMVS and texrecon? |
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Ammonite | 102 Images 6000x4000
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this is a great comparison, thank, however why do you use the virtual faces feature? it is work in progress; or at least compare also to the defualt (mature) algorithm, to be fair, right? |
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very interesting, it seems that each param has quite some influence on the final result when it should not, like the |
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I tried openMVS texturing and also texrecon https://github.com/nmoehrle/mvs-texturing
It seems texrecon is much better in terms of quality of texture generated. openMVS creates a large patch of texture by default and tries to pack all the views in that. in texrecon each view is projected individually and separate texture images for each view is saved. which does generate a large number of file is views is more, but the final model looks much better.
It would be nice if texrecon is merged with openMVS texturing pipeline.
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