The "observer" design pattern enables one object to notify others of its state changes. This can be implemented using Rust's channels or event emitters.
Example:
use std::sync::mpsc::channel;
use std::thread;
fn main() {
let (tx, rx) = channel();
thread::spawn(move || {
tx.send("Hello, World!").unwrap();
});
let message = rx.recv().unwrap();
println!("{}", message);
}