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The documentation for setting up push notifications on iOS has several issues:
The example code uses a deprecated Unity API, UnityEngine.iOS.NotificationServices.RegisterForNotifications(). New projects should use the Mobile Notifications package
The tutorial cannot be followed in a cross-platform application that implements Push Notifications on Android. The PlayFab documentation for Android push notifications directs us to use Firebase Cloud Messaging (FCM). If the FCM plugin is installed, on iOS it hijacks the normal notification APIs via swizzling. When we attempt to request user authorization to display notifications, we get an error "Attempting to complete future before FCM initialized."
Document Details
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ID: 456f36b2-0825-fe0e-9681-29b95bb6d050
Version Independent ID: 8c38a5f4-b4f1-4d4c-bc4e-467d369c3fca
The documentation for setting up push notifications on iOS has several issues:
UnityEngine.iOS.NotificationServices.RegisterForNotifications()
. New projects should use the Mobile Notifications packageDocument Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.
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