Computes a binary image (containing pixel values 0 and 1) from two images X and Y by connecting pairs of pixels x and y with the binary union operator |.
All pixel values except 0 in the input images are interpreted as 1.
f(x, y) = x | y
operand1 : Image The first binary input image to be processed. operand2 : Image The second binary input image to be processed. destination : Image The output image where results are written into.
Ext.CLIJ2_binaryUnion(Image operand1, Image operand2, Image destination);
Java
// init CLIJ and GPU import net.haesleinhuepf.clij2.CLIJ2; import net.haesleinhuepf.clij.clearcl.ClearCLBuffer; CLIJ2 clij2 = CLIJ2.getInstance();// get input parameters ClearCLBuffer operand1 = clij2.push(operand1ImagePlus); ClearCLBuffer operand2 = clij2.push(operand2ImagePlus); destination = clij2.create(operand1);
// Execute operation on GPU clij2.binaryUnion(operand1, operand2, destination);
// show result destinationImagePlus = clij2.pull(destination); destinationImagePlus.show(); // cleanup memory on GPU clij2.release(operand1); clij2.release(operand2); clij2.release(destination);
Matlab
% init CLIJ and GPU clij2 = init_clatlab();% get input parameters operand1 = clij2.pushMat(operand1_matrix); operand2 = clij2.pushMat(operand2_matrix); destination = clij2.create(operand1);
% Execute operation on GPU clij2.binaryUnion(operand1, operand2, destination);
% show result destination = clij2.pullMat(destination) % cleanup memory on GPU clij2.release(operand1); clij2.release(operand2); clij2.release(destination);
Icy JavaScript
// init CLIJ and GPU importClass(net.haesleinhuepf.clicy.CLICY); importClass(Packages.icy.main.Icy);clij2 = CLICY.getInstance();
// get input parameters operand1_sequence = getSequence(); operand1 = clij2.pushSequence(operand1_sequence); operand2_sequence = getSequence(); operand2 = clij2.pushSequence(operand2_sequence); destination = clij2.create(operand1);
// Execute operation on GPU clij2.binaryUnion(operand1, operand2, destination);
// show result destination_sequence = clij2.pullSequence(destination) Icy.addSequence(destination_sequence); // cleanup memory on GPU clij2.release(operand1); clij2.release(operand2); clij2.release(destination);